Mastiff CR 1/8 Medium beast

"Know thy enemy. Then roll initiative anyway."

πŸ‰ Bestiary β€Ί Beasts

Medium beast, unaligned

Armor Class 12 Hit Points 5 (1d8 + 1) Speed 40 ft.
STR 13 (+1)
DEX 14 (+2)
CON 12 (+1)
INT 3 (βˆ’4)
WIS 12 (+1)
CHA 7 (βˆ’2)

Skills Perception +3

Senses passive Perception 13

Languages β€”

Challenge 1/8 (25 XP)   Proficiency Bonus +2

Traits

Keen Hearing and Smell. The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Where to meet one

The encounter builder rolls the mastiff for fights in ⛰️ hills and 🏘️ town.

More beasts

Every beast in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.