Merfolk CR 1/8 Medium humanoid

"Read the stat block before it reads you."

πŸ‰ Bestiary β€Ί Humanoids

Medium humanoid (merfolk), neutral

Armor Class 11 Hit Points 11 (2d8 + 2) Speed 10 ft., swim 40 ft.
STR 10 (+0)
DEX 13 (+1)
CON 12 (+1)
INT 11 (+0)
WIS 11 (+0)
CHA 12 (+1)

Skills Perception +2

Senses passive Perception 12

Languages Aquan, Common

Challenge 1/8 (25 XP)   Proficiency Bonus +2

Traits

Amphibious. The merfolk can breathe air and water.

Actions

Spear. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.

Where to meet one

The encounter builder rolls the merfolk for fights in πŸ–οΈ coast and 🌊 at sea.

More humanoids

Every humanoid in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.