Minotaur Skeleton CR 2 Large undead

"Every monster has a weakness. Most have several attacks first."

πŸ‰ Bestiary β€Ί Undead

Large undead, lawful evil

Armor Class 12 (natural armor) Hit Points 67 (9d10 + 18) Speed 40 ft.
STR 18 (+4)
DEX 11 (+0)
CON 15 (+2)
INT 6 (βˆ’2)
WIS 8 (βˆ’1)
CHA 5 (βˆ’3)

Damage Vulnerabilities bludgeoning

Damage Immunities poison

Condition Immunities exhaustion, poisoned

Senses darkvision 60 ft., passive Perception 9

Languages understands Abyssal but can't speak

Challenge 2 (450 XP)   Proficiency Bonus +2

Traits

Charge. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Actions

Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Where to meet one

The encounter builder rolls the minotaur skeleton for fights in 🏚️ dungeon or ruin.

More undead

Every undead in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.