Mule CR 1/8 Medium beast

"Every monster has a weakness. Most have several attacks first."

πŸ‰ Bestiary β€Ί Beasts

Medium beast, unaligned

Armor Class 10 Hit Points 11 (2d8 + 2) Speed 40 ft.
STR 14 (+2)
DEX 10 (+0)
CON 13 (+1)
INT 2 (βˆ’4)
WIS 10 (+0)
CHA 5 (βˆ’3)

Senses passive Perception 10

Languages β€”

Challenge 1/8 (25 XP)   Proficiency Bonus +2

Traits

Beast of Burden. The mule is considered to be a Large animal for the purpose of determining its carrying capacity.

Sure-Footed. The mule has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Hooves. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Where to meet one

The encounter builder rolls the mule for fights in 🌾 grassland, ⛰️ hills, 🏜️ desert and 🏘️ town.

More beasts

Every beast in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.