Octopus CR 0 Small beast

"Every monster has a weakness. Most have several attacks first."

πŸ‰ Bestiary β€Ί Beasts

Small beast, unaligned

Armor Class 12 Hit Points 3 (1d6) Speed 5 ft., swim 30 ft.
STR 4 (βˆ’3)
DEX 15 (+2)
CON 11 (+0)
INT 3 (βˆ’4)
WIS 10 (+0)
CHA 4 (βˆ’3)

Skills Perception +2, Stealth +4

Senses darkvision 30 ft., passive Perception 12

Languages β€”

Challenge 0 (10 XP)   Proficiency Bonus +2

Traits

Hold Breath. While out of water, the octopus can hold its breath for 30 minutes.

Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater.

Water Breathing. The octopus can breathe only underwater.

Actions

Tentacles. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.

Ink Cloud (Recharges after a Short or Long Rest). A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.

Where to meet one

The encounter builder rolls the octopus for fights in 🌊 at sea.

More beasts

Every beast in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.