Ogre CR 2 Large giant

"Know thy enemy. Then roll initiative anyway."

πŸ‰ Bestiary β€Ί Giants

Large giant, chaotic evil

Armor Class 11 (hide armor) Hit Points 59 (7d10 + 21) Speed 40 ft.
STR 19 (+4)
DEX 8 (βˆ’1)
CON 16 (+3)
INT 5 (βˆ’3)
WIS 7 (βˆ’2)
CHA 7 (βˆ’2)

Senses darkvision 60 ft., passive Perception 8

Languages Common, Giant

Challenge 2 (450 XP)   Proficiency Bonus +2

Actions

Greatclub. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Where to meet one

The encounter builder rolls the ogre for fights in 🌲 forest, 🌾 grassland, ⛰️ hills, πŸ”οΈ mountains, 🐸 swamp, πŸ–οΈ coast, ❄️ arctic and 🏚️ dungeon or ruin.

More giants

Every giant in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.