Ogre Zombie CR 2 Large undead

"Read the stat block before it reads you."

πŸ‰ Bestiary β€Ί Undead

Large undead, neutral evil

Armor Class 8 Hit Points 85 (9d10 + 36) Speed 30 ft.
STR 19 (+4)
DEX 6 (βˆ’2)
CON 18 (+4)
INT 3 (βˆ’4)
WIS 6 (βˆ’2)
CHA 5 (βˆ’3)

Saving Throws Wis +0

Damage Immunities poison

Condition Immunities poisoned

Senses darkvision 60 ft., passive Perception 8

Languages understands Common and Giant but can't speak

Challenge 2 (450 XP)   Proficiency Bonus +2

Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Morningstar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Where to meet one

The encounter builder rolls the ogre zombie for fights in 🏚️ dungeon or ruin.

More undead

Every undead in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.