Panther CR 1/4 Medium beast

"Know thy enemy. Then roll initiative anyway."

πŸ‰ Bestiary β€Ί Beasts

Medium beast, unaligned

Armor Class 12 Hit Points 13 (3d8) Speed 50 ft., climb 40 ft.
STR 14 (+2)
DEX 15 (+2)
CON 10 (+0)
INT 3 (βˆ’4)
WIS 14 (+2)
CHA 7 (βˆ’2)

Skills Perception +4, Stealth +6

Senses passive Perception 14

Languages β€”

Challenge 1/4 (50 XP)   Proficiency Bonus +2

Traits

Keen Smell. The panther has advantage on Wisdom (Perception) checks that rely on smell.

Pounce. If the panther moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Where to meet one

The encounter builder rolls the panther for fights in 🌲 forest.

More beasts

Every beast in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.