Quipper CR 0 Tiny beast

"Know thy enemy. Then roll initiative anyway."

πŸ‰ Bestiary β€Ί Beasts

Tiny beast, unaligned

Armor Class 13 Hit Points 1 (1d4 - 1) Speed swim 40 ft.
STR 2 (βˆ’4)
DEX 16 (+3)
CON 9 (βˆ’1)
INT 1 (βˆ’5)
WIS 7 (βˆ’2)
CHA 2 (βˆ’4)

Senses darkvision 60 ft., passive Perception 8

Languages β€”

Challenge 0 (10 XP)   Proficiency Bonus +2

Traits

Blood Frenzy. The quipper has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Water Breathing. The quipper can breathe only underwater.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

Where to meet one

The encounter builder rolls the quipper for fights in 🌊 at sea.

More beasts

Every beast in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.