Reef Shark CR 1/2 Medium beast

"Every monster has a weakness. Most have several attacks first."

πŸ‰ Bestiary β€Ί Beasts

Medium beast, unaligned

Armor Class 12 (natural armor) Hit Points 22 (4d8 + 4) Speed swim 40 ft.
STR 14 (+2)
DEX 13 (+1)
CON 13 (+1)
INT 1 (βˆ’5)
WIS 10 (+0)
CHA 4 (βˆ’3)

Skills Perception +2

Senses blindsight 30 ft., passive Perception 12

Languages β€”

Challenge 1/2 (100 XP)   Proficiency Bonus +2

Traits

Pack Tactics. The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Water Breathing. The shark can breathe only underwater.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Where to meet one

The encounter builder rolls the reef shark for fights in πŸ–οΈ coast and 🌊 at sea.

More beasts

Every beast in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.