Rhinoceros CR 2 Large beast

"Every monster has a weakness. Most have several attacks first."

πŸ‰ Bestiary β€Ί Beasts

Large beast, unaligned

Armor Class 11 (natural armor) Hit Points 45 (6d10 + 12) Speed 40 ft.
STR 21 (+5)
DEX 8 (βˆ’1)
CON 15 (+2)
INT 2 (βˆ’4)
WIS 12 (+1)
CHA 6 (βˆ’2)

Senses passive Perception 11

Languages β€”

Challenge 2 (450 XP)   Proficiency Bonus +2

Traits

Charge. If the rhinoceros moves at least 20 ft. straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Actions

Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Where to meet one

The encounter builder rolls the rhinoceros for fights in 🌾 grassland.

More beasts

Every beast in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.