Rug of Smothering CR 2 Large construct

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πŸ‰ Bestiary β€Ί Constructs

Large construct, unaligned

Armor Class 12 Hit Points 33 (6d10) Speed 10 ft.
STR 17 (+3)
DEX 14 (+2)
CON 10 (+0)
INT 1 (βˆ’5)
WIS 3 (βˆ’4)
CHA 1 (βˆ’5)

Damage Immunities poison, psychic

Condition Immunities blinded, charmed, blinded, frightened, paralyzed, petrified, poisoned

Senses blindsight 60 ft. (blind beyond this radius), passive Perception 6

Languages β€”

Challenge 2 (450 XP)   Proficiency Bonus +2

Traits

Antimagic Susceptibility. The rug is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the rug must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

Damage Transfer. While it is grappling a creature, the rug takes only half the damage dealt to it, and the creature grappled by the rug takes the other half.

False Appearance. While the rug remains motionless, it is indistinguishable from a normal rug.

Actions

Smother. Melee Weapon Attack: +5 to hit, reach 5 ft., one Medium or smaller creature. Hit: The creature is grappled (escape DC 13). Until this grapple ends, the target is restrained, blinded, and at risk of suffocating, and the rug can't smother another target. In addition, at the start of each of the target's turns, the target takes 10 (2d6 + 3) bludgeoning damage.

Where to meet one

The encounter builder rolls the rug of smothering for fights in 🏚️ dungeon or ruin.

More constructs

Every construct in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.