Satyr CR 1/2 Medium fey

"Read the stat block before it reads you."

πŸ‰ Bestiary β€Ί Fey

Medium fey, chaotic neutral

Armor Class 14 (leather armor) Hit Points 31 (7d8) Speed 40 ft.
STR 12 (+1)
DEX 16 (+3)
CON 11 (+0)
INT 12 (+1)
WIS 10 (+0)
CHA 14 (+2)

Skills Perception +2, Performance +6, Stealth +5

Senses passive Perception 12

Languages Common, Elvish, Sylvan

Challenge 1/2 (100 XP)   Proficiency Bonus +2

Traits

Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects.

Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Where to meet one

The encounter builder rolls the satyr for fights in 🌲 forest.

More fey

Every fey in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.