Shambling Mound CR 5 Large plant

"Every monster has a weakness. Most have several attacks first."

πŸ‰ Bestiary β€Ί Plants

Large plant, unaligned

Armor Class 15 (natural armor) Hit Points 136 (16d10 + 48) Speed 20 ft., swim 20 ft.
STR 18 (+4)
DEX 8 (βˆ’1)
CON 16 (+3)
INT 5 (βˆ’3)
WIS 10 (+0)
CHA 5 (βˆ’3)

Skills Stealth +2

Damage Resistances cold, fire

Damage Immunities lightning

Condition Immunities blinded, blinded, exhaustion

Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10

Languages β€”

Challenge 5 (1,800 XP)   Proficiency Bonus +3

Traits

Lightning Absorption. Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.

Actions

Multiattack. The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Engulf. The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.

Where to meet one

The encounter builder rolls the shambling mound for fights in 🌲 forest and 🐸 swamp.

More plants

Every plant in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.