Spirit Naga CR 8 Large monstrosity

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πŸ‰ Bestiary β€Ί Monstrosities

Large monstrosity, chaotic evil

Armor Class 15 (natural armor) Hit Points 75 (10d10 + 20) Speed 40 ft.
STR 18 (+4)
DEX 17 (+3)
CON 14 (+2)
INT 16 (+3)
WIS 15 (+2)
CHA 16 (+3)

Saving Throws Dex +6, Con +5, Wis +5, Cha +6

Damage Immunities poison

Condition Immunities charmed, poisoned

Senses darkvision 60 ft., passive Perception 12

Languages Abyssal, Common

Challenge 8 (3,900 XP)   Proficiency Bonus +3

Traits

Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.

Spellcasting. The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.

πŸ“– Open these spells in the Spellbook

Where to meet one

The encounter builder rolls the spirit naga for fights in πŸ•³οΈ underdark and 🏚️ dungeon or ruin.

More monstrosities

Every monstrosity in the Bestiary β†’

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