Stone Giant CR 7 Huge giant

"Every monster has a weakness. Most have several attacks first."

πŸ‰ Bestiary β€Ί Giants

Huge giant, neutral

Armor Class 17 (natural armor) Hit Points 126 (11d12 + 55) Speed 40 ft.
STR 23 (+6)
DEX 15 (+2)
CON 20 (+5)
INT 10 (+0)
WIS 12 (+1)
CHA 9 (βˆ’1)

Saving Throws Dex +5, Con +8, Wis +4

Skills Athletics +12, Perception +4

Senses darkvision 60 ft., passive Perception 14

Languages Giant

Challenge 7 (2,900 XP)   Proficiency Bonus +3

Traits

Stone Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Multiattack. The giant makes two greatclub attacks.

Greatclub. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

Reactions

Rock Catching. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.

Where to meet one

The encounter builder rolls the stone giant for fights in ⛰️ hills and πŸ”οΈ mountains.

More giants

Every giant in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.