Tribal Warrior CR 1/8 Medium humanoid

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πŸ‰ Bestiary β€Ί Humanoids

Medium humanoid (any race), any alignment

Armor Class 12 (hide armor) Hit Points 11 (2d8 + 2) Speed 30 ft.
STR 13 (+1)
DEX 11 (+0)
CON 12 (+1)
INT 8 (βˆ’1)
WIS 11 (+0)
CHA 8 (βˆ’1)

Senses passive Perception 10

Languages any one language

Challenge 1/8 (25 XP)   Proficiency Bonus +2

Traits

Pack Tactics. The warrior has advantage on an attack roll against a creature if at least one of the warrior's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

Where to meet one

The encounter builder rolls the tribal warrior for fights in 🌾 grassland, ⛰️ hills, ❄️ arctic and 🏜️ desert.

More humanoids

Every humanoid in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.