Troll CR 5 Large giant

"Know thy enemy. Then roll initiative anyway."

πŸ‰ Bestiary β€Ί Giants

Large giant, chaotic evil

Armor Class 15 (natural armor) Hit Points 84 (8d10 + 40) Speed 30 ft.
STR 18 (+4)
DEX 13 (+1)
CON 20 (+5)
INT 7 (βˆ’2)
WIS 9 (βˆ’1)
CHA 7 (βˆ’2)

Skills Perception +2

Senses darkvision 60 ft., passive Perception 12

Languages Giant

Challenge 5 (1,800 XP)   Proficiency Bonus +3

Traits

Keen Smell. The troll has advantage on Wisdom (Perception) checks that rely on smell.

Regeneration. The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.

Actions

Multiattack. The troll makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Where to meet one

The encounter builder rolls the troll for fights in 🌲 forest, ⛰️ hills, πŸ”οΈ mountains, 🐸 swamp, ❄️ arctic and 🏚️ dungeon or ruin.

More giants

Every giant in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.