Tyrannosaurus Rex CR 8 Huge beast

"Know thy enemy. Then roll initiative anyway."

πŸ‰ Bestiary β€Ί Beasts

Huge beast, unaligned

Armor Class 13 (natural armor) Hit Points 136 (13d12 + 52) Speed 50 ft.
STR 25 (+7)
DEX 10 (+0)
CON 19 (+4)
INT 2 (βˆ’4)
WIS 12 (+1)
CHA 9 (βˆ’1)

Skills Perception +4

Senses passive Perception 14

Languages β€”

Challenge 8 (3,900 XP)   Proficiency Bonus +3

Actions

Multiattack. The tyrannosaurus makes two attacks: one with its bite and one with its tail. It can't make both attacks against the same target.

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 33 (4d12 + 7) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the tyrannosaurus can't bite another target.

Tail. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

Where to meet one

The encounter builder rolls the tyrannosaurus rex for fights in 🌾 grassland.

More beasts

Every beast in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.