Warhorse CR 1/2 Large beast

"Every monster has a weakness. Most have several attacks first."

πŸ‰ Bestiary β€Ί Beasts

Large beast, unaligned

Armor Class 11 Hit Points 19 (3d10 + 3) Speed 60 ft.
STR 18 (+4)
DEX 12 (+1)
CON 13 (+1)
INT 2 (βˆ’4)
WIS 12 (+1)
CHA 7 (βˆ’2)

Senses passive Perception 11

Languages β€”

Challenge 1/2 (100 XP)   Proficiency Bonus +2

Traits

Trampling Charge. If the horse moves at least 20 ft. straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

Actions

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Where to meet one

The encounter builder rolls the warhorse for fights in 🌾 grassland.

More beasts

Every beast in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.