Werebear, Human Form CR 5 Medium humanoid

"Read the stat block before it reads you."

πŸ‰ Bestiary β€Ί Humanoids

Medium humanoid (human), neutral good

Armor Class 10 Hit Points 135 (18d8 + 54) Speed 30 ft.
STR 19 (+4)
DEX 10 (+0)
CON 17 (+3)
INT 11 (+0)
WIS 12 (+1)
CHA 12 (+1)

Skills Perception +7

Damage Immunities bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered

Senses passive Perception 17

Languages Common

Challenge 5 (1,800 XP)   Proficiency Bonus +3

Traits

Shapechanger. The werebear can use its action to polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Keen Smell. The werebear has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack. In bear form, the werebear makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a bear or a humanoid.

Greataxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.

Where to meet one

The encounter builder rolls the werebear, human form for fights in 🌲 forest and ❄️ arctic.

More humanoids

Every humanoid in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.