Wereboar, Human Form CR 4 Medium humanoid

"Read the stat block before it reads you."

πŸ‰ Bestiary β€Ί Humanoids

Medium humanoid (human), neutral evil

Armor Class 10 Hit Points 78 (12d8 + 24) Speed 30 ft.
STR 17 (+3)
DEX 10 (+0)
CON 15 (+2)
INT 10 (+0)
WIS 11 (+0)
CHA 8 (βˆ’1)

Skills Perception +2

Damage Immunities bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered

Senses passive Perception 12

Languages Common (can't speak in boar form)

Challenge 4 (1,100 XP)   Proficiency Bonus +2

Traits

Shapechanger. The wereboar can use its action to polymorph into a boar-humanoid hybrid or into a boar, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Relentless (Recharges after a Short or Long Rest). If the wereboar takes 14 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Actions

Multiattack. The wereboar makes two attacks, only one of which can be with its tusks.

Maul. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

Where to meet one

The encounter builder rolls the wereboar, human form for fights in 🌲 forest, 🌾 grassland and ⛰️ hills.

More humanoids

Every humanoid in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.