Wolf CR 1/4 Medium beast

"Every monster has a weakness. Most have several attacks first."

πŸ‰ Bestiary β€Ί Beasts

Medium beast, unaligned

Armor Class 13 (natural armor) Hit Points 11 (2d8 + 2) Speed 40 ft.
STR 12 (+1)
DEX 15 (+2)
CON 12 (+1)
INT 3 (βˆ’4)
WIS 12 (+1)
CHA 6 (βˆ’2)

Skills Perception +3, Stealth +4

Senses passive Perception 13

Languages β€”

Challenge 1/4 (50 XP)   Proficiency Bonus +2

Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Where to meet one

The encounter builder rolls the wolf for fights in 🌲 forest, ⛰️ hills and ❄️ arctic.

More beasts

Every beast in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.