Worg CR 1/2 Large monstrosity

"Know thy enemy. Then roll initiative anyway."

πŸ‰ Bestiary β€Ί Monstrosities

Large monstrosity, neutral evil

Armor Class 13 (natural armor) Hit Points 26 (4d10 + 4) Speed 50 ft.
STR 16 (+3)
DEX 13 (+1)
CON 13 (+1)
INT 7 (βˆ’2)
WIS 11 (+0)
CHA 8 (βˆ’1)

Skills Perception +4

Senses darkvision 60 ft., passive Perception 14

Languages Goblin, Worg

Challenge 1/2 (100 XP)   Proficiency Bonus +2

Traits

Keen Hearing and Smell. The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Where to meet one

The encounter builder rolls the worg for fights in 🌲 forest and ⛰️ hills.

More monstrosities

Every monstrosity in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.