Xorn CR 5 Medium elemental

"Know thy enemy. Then roll initiative anyway."

πŸ‰ Bestiary β€Ί Elementals

Medium elemental, neutral

Armor Class 19 (natural armor) Hit Points 73 (7d8 + 42) Speed 20 ft., burrow 20 ft.
STR 17 (+3)
DEX 10 (+0)
CON 22 (+6)
INT 11 (+0)
WIS 10 (+0)
CHA 11 (+0)

Skills Perception +6, Stealth +3

Damage Resistances piercing and slashing from nonmagical weapons that aren't adamantine

Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 16

Languages Terran

Challenge 5 (1,800 XP)   Proficiency Bonus +3

Traits

Earth Glide. The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn't disturb the material it moves through.

Stone Camouflage. The xorn has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Treasure Sense. The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 ft. of it.

Actions

Multiattack. The xorn makes three claw attacks and one bite attack.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Where to meet one

The encounter builder rolls the xorn for fights in πŸ•³οΈ underdark.

More elementals

Every elemental in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.