Young Red Dragon CR 10 Large dragon

"Know thy enemy. Then roll initiative anyway."

πŸ‰ Bestiary β€Ί Dragons

Large dragon, chaotic evil

Armor Class 18 (natural armor) Hit Points 178 (17d10 + 85) Speed 40 ft., climb 40 ft., fly 80 ft.
STR 23 (+6)
DEX 10 (+0)
CON 21 (+5)
INT 14 (+2)
WIS 11 (+0)
CHA 19 (+4)

Saving Throws Dex +4, Con +9, Wis +4, Cha +8

Skills Perception +8, Stealth +4

Damage Immunities fire

Senses blindsight 30 ft., darkvision 120 ft., passive Perception 18

Languages Common, Draconic

Challenge 10 (5,900 XP)   Proficiency Bonus +4

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 3 (1d6) fire damage.

Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Fire Breath (Recharge 5–6). The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.

Where to meet one

The encounter builder rolls the young red dragon for fights in πŸ”οΈ mountains.

More dragons

Every dragon in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.