Zombie CR 1/4 Medium undead

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πŸ‰ Bestiary β€Ί Undead

Medium undead, neutral evil

Armor Class 8 Hit Points 22 (3d8 + 9) Speed 20 ft.
STR 13 (+1)
DEX 6 (βˆ’2)
CON 16 (+3)
INT 3 (βˆ’4)
WIS 6 (βˆ’2)
CHA 5 (βˆ’3)

Saving Throws Wis +0

Damage Immunities poison

Condition Immunities poisoned

Senses darkvision 60 ft., passive Perception 8

Languages understands all languages it spoke in life but can't speak

Challenge 1/4 (50 XP)   Proficiency Bonus +2

Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Where to meet one

The encounter builder rolls the zombie for fights in 🐸 swamp and 🏚️ dungeon or ruin.

More undead

Every undead in the Bestiary β†’

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.