Control Weather 8th-level transmutation spell

"All the arcane knowledge you need (until the DM fudges the rules)."

πŸ“– Spellbook β€Ί 8th-level spells

8th-level transmutation (concentration)

Casting Time
10 minutes
Range
Self
Components
V, S, M (Burning incense and bits of earth and wood mixed in water)
Duration
Concentration, up to 8 hours
Classes
Cleric, Druid, Wizard

You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don't have a clear path to the sky ends the spell early.

When you cast the spell, you change the current weather conditions, which are determined by the GM based on the climate and season. You can change precipitation, temperature, and wind. It takes 1d4 x 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal.

When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.

##### Precipitation

StageCondition
1Clear
2Light clouds
3Overcast or ground fog
4Rain, hail, or snow
5Torrential rain, driving hail, or blizzard

##### Temperature

StageCondition
1Unbearable heat
2Hot
3Warm
4Cool
5Cold
6Arctic cold

##### Wind

StageCondition
1Calm
2Moderate wind
3Strong wind
4Gale
5Storm

Monsters that cast Control Weather

More 8th-level spells

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.