Detect Magic 1st-level divination spell

"All the arcane knowledge you need (until the DM fudges the rules)."

πŸ“– Spellbook β€Ί 1st-level spells

1st-level divination (ritual, concentration)

Casting Time
1 action
Range
Self
Components
V, S
Duration
Concentration, up to 10 minutes
Classes
Artificer, Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Wizard

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

Monsters that cast Detect Magic

More 1st-level spells

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.