Feeblemind 8th-level enchantment spell

"All the arcane knowledge you need (until the DM fudges the rules)."

πŸ“– Spellbook β€Ί 8th-level spells

8th-level enchantment

Casting Time
1 action
Range
150 feet
Components
V, S, M (A handful of clay, crystal, glass, or mineral spheres)
Duration
Instantaneous
Classes
Bard, Druid, Warlock, Wizard

You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The target takes 4d6 psychic damage and must make an intelligence saving throw.

On a failed save, the creature's Intelligence and Charisma scores become 1. The creature can't cast spells, activate magic items, understand language, or communicate in any intelligible way. The creature can, however, identify its friends, follow them, and even protect them.

At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its saving throw, the spell ends.

The spell can also be ended by greater restoration, heal, or wish.

More 8th-level spells

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.