Find Traps 2nd-level divination spell

"Read the whole spell. The DM certainly will."

πŸ“– Spellbook β€Ί 2nd-level spells

2nd-level divination

Casting Time
1 action
Range
120 feet
Components
V, S
Duration
Instantaneous
Classes
Cleric, Druid, Ranger

You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.

This spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general nature of the danger posed by a trap you sense.

More 2nd-level spells

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