Heroes' Feast 6th-level conjuration spell

"Read the whole spell. The DM certainly will."

πŸ“– Spellbook β€Ί 6th-level spells

6th-level conjuration

Casting Time
10 minutes
Range
30 feet
Components
V, S, M (A gem-encrusted bowl worth at least 1,000gp, which the spell consumes)
Duration
Instantaneous
Classes
Cleric, Druid

You bring forth a great feast, including magnificent food and drink. The feast takes 1 hour to consume and disappears at the end of that time, and the beneficial effects don't set in until this hour is over. Up to twelve other creatures can partake of the feast.

A creature that partakes of the feast gains several benefits. The creature is cured of all diseases and poison, becomes immune to poison and being frightened, and makes all wisdom saving throws with advantage. Its hit point maximum also increases by 2d10, and it gains the same number of hit points. These benefits last for 24 hours.

Monsters that cast Heroes' Feast

More 6th-level spells

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.