Hold Monster 5th-level enchantment spell

"Components not included. Bat guano sold separately."

πŸ“– Spellbook β€Ί 5th-level spells

5th-level enchantment (concentration)

Casting Time
1 action
Range
90 feet
Components
V, S, M (A small piece of iron)
Duration
Concentration, up to 1 minute
Classes
Bard, Sorcerer, Warlock, Wizard

Choose a creature you can see and reach. The target must make a saving throw of Wisdom or be paralyzed for the duration of the spell. This spell has no effect against the undead. At the end of each round, the target can make a new saving throw of Wisdom. If successful, the spell ends for the creature.

At Higher Levels. When you cast this spell using a level 6 or higher location, you can target an additional creature for each level of location beyond the fifth. The creatures must be within 30 feet o f each other when you target them.

Monsters that cast Hold Monster

More 5th-level spells

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.