Hold Person 2nd-level enchantment spell

"Components not included. Bat guano sold separately."

πŸ“– Spellbook β€Ί 2nd-level spells

2nd-level enchantment (concentration)

Casting Time
1 action
Range
60 feet
Components
V, S, M (A small, straight piece of iron)
Duration
Concentration, up to 1 minute
Classes
Bard, Cleric, Druid, Sorcerer, Warlock, Wizard

Choose a humanoid that you can see within range. The target must succeed on a wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another wisdom saving throw. On a success, the spell ends on the target.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

Monsters that cast Hold Person

More 2nd-level spells

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.