Ice Storm 4th-level evocation spell

"Words of power, plus the fine print."

πŸ“– Spellbook β€Ί 4th-level spells

4th-level evocation

Casting Time
1 action
Range
300 feet
Components
V, S, M (A pinch of dust and a few drops of water)
Duration
Instantaneous
Classes
Cleric, Druid, Sorcerer, Wizard

A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

Monsters that cast Ice Storm

More 4th-level spells

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.