Magic Weapon 2nd-level transmutation spell

"Components not included. Bat guano sold separately."

πŸ“– Spellbook β€Ί 2nd-level spells

2nd-level transmutation (concentration)

Casting Time
1 bonus action
Range
Touch
Components
V, S
Duration
Concentration, up to 1 hour
Classes
Artificer, Paladin, Wizard

You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.

More 2nd-level spells

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