Sleet Storm 3rd-level conjuration spell

"Read the whole spell. The DM certainly will."

πŸ“– Spellbook β€Ί 3rd-level spells

3rd-level conjuration (concentration)

Casting Time
1 action
Range
150 feet
Components
V, S, M (A pinch of dust and a few drops of water)
Duration
Concentration, up to 1 minute
Classes
Druid, Sorcerer, Wizard

Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames in the area are doused.

The ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the spell's area for the first time on a turn or starts its turn there, it must make a dexterity saving throw. On a failed save, it falls prone.

If a creature is concentrating in the spell's area, the creature must make a successful constitution saving throw against your spell save DC or lose concentration.

More 3rd-level spells

This page includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. The Beholder's Gazette is not approved, endorsed, or affiliated with Wizards of the Coast.