Spike Growth 2nd-level transmutation spell

"Read the whole spell. The DM certainly will."

πŸ“– Spellbook β€Ί 2nd-level spells

2nd-level transmutation (concentration)

Casting Time
1 action
Range
150 feet
Components
V, S, M (Seven sharp thorns or seven small twigs, each sharpened to a point)
Duration
Concentration, up to 10 minutes
Classes
Druid, Ranger

The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.

The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast can make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.

More 2nd-level spells

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