π·οΈ Tavern, Shop & Guild Names
Ten names a roll. Click a name to copy it, or β to keep it for later.
π Kept names (0)
Kept names stay in this browser, so a refresh won't lose them, and they never leave your device. πΎ Back up everything to keep them safe.
The address bar holds the roll's dice seed: π Copy Link shares the same ten names, and Back returns to the previous roll. Shop names come from the same tables as Merchant's Row.
πΊ Tavern & Inn
A whole tavern in one roll: what kind of place it is and where, the sign and its history, the owner, the staff, and the regulars, the menu and the rooms, a quirk, a house rule, a game, trouble brewing, and a rumor from the bar.
Quality follows the lifestyle levels of the System Reference Document 5.1 (CC-BY 4.0), and so do the prices of ale, wine, bread, cheese, meat, banquets, a day's meals, a night's stay, and stabling. House dishes, drinks, and baths are the Gazette's, priced to match.
Rumors come from the same deck as the Tavern, so you won't hear one twice until the deck runs out. The address bar holds the tavern and its rumor, so π Copy Link shares both. A new quality keeps the same owner, staff, regulars, and sign; the kind of place, the menu, the rooms, and the stakes follow the quality.
π Side Quest
A job for the party in one roll: who's asking and why, where it happens and what's there, where to start, what's in the way, the twist, what happens if the party fails, the deadline, the pay, and sometimes a fight to go with it.
The quest tables are the Gazette's own. Rewards are a house rule that grows with the party's level and size (the SRD has no table for them). The foe comes from the SRD 5.1 monsters, chosen to suit the place and rated like the Encounter tab, and πΉ Open in Encounter takes it there to adjust or send to initiative.
π Save to Notebook files it in the campaign notebook as an open quest, where you mark it done or failed and link it to your session log.
The address bar holds the quest, so π Copy Link shares it. A new level or party size keeps the same quest and rescales the reward and the foe; a new job keeps the same quest giver.
πΊοΈ Weather & Travel Day
Pick the land and the season, then take the road one day at a time: the land and the weather, what happens on the way, how far the party gets, where they camp, and what the sky says about tomorrow.
π The road so far
Distances follow the travel pace rules of the System Reference Document 5.1 (CC-BY 4.0): pace, difficult terrain, forced marches, and galloping. Hours on the road after sunset use its vision and light rules (a full moon in a clear sky gives dim light). Daylight hours and the moon are the Gazette's rough reckoning. Effects marked ruling are the Gazette's suggestions, not official rules.
Journey length 0 means an open road with no destination. The address bar holds the journey's seed and the day, so π Copy Link shares the whole trip so far, and Back steps to the day before. Changing the pace or hours keeps the weather.
π² Dice Roller
Type a roll or tap a die. Rolls go in the history below, newest first.
π Roll history (0)
No rolls yet.
Formulas: 2d6+3, d20-1, d% (a d100), 4d6kh3 (keep the highest 3), 2d20kl1 (keep the lowest), 8d6dl2 (drop the lowest 2), and any mix like 1d8+2d6+4. Advantage and disadvantage roll the first single d20 twice. Dropped dice show in (parentheses).
The history (last 50 rolls) stays in this browser and is shared with the floating π² button (πΎ back up everything). Click a past roll to roll it again.
ποΈ Random Tables
Make your own roll tables: paste a list, one entry per line, or a table with die ranges. An entry can roll another of your tables with [[Table name]] and roll dice with {2d4}.
ποΈ Your Tables (0)
No tables yet. Make one, or add the examples to see how they work.
Pick a table to edit and roll it.
π² Results
The table
Writing a table: one entry per line, and the number of lines sets the die (6 lines roll a d6), or pick a die and the entries share it out as evenly as it goes. For uneven odds, start each line with a range: 1-3 | text, | 4 | text | (a markdown table, header row and all), or 5. text; 00 counts as 100. [[Table name]] rolls one of your tables inside the entry (up to 10 deep), and {2d4}, {1d6+2}, or {4d6kh3} rolls dice the way the Dice tab does.
The tables stay in this browser, so a refresh or a closed tab won't lose them, and they never leave your device. πΎ Back up everything to keep them safe. Changes save as you type.
π Share Link puts the table, and the tables it rolls, into the link itself, so it works without a server. Whoever opens it can roll it and choose to save it; nothing is saved until they do.
π₯ The Party
Enter the player characters once. The Encounter, Initiative, Quest, Split, and Downtime tabs and the Worldbuilder's Sites tab start from this party, and you can still change their own fields for any one roll.
No characters yet. Add the first one below.
The party stays in this browser, so a refresh or a closed tab won't lose it, and it never leaves your device. πΎ Back up everything to keep it safe. Changes save as you type.
Each tool keeps its own party fields, and π₯ Use the Party copies this party into them. A link someone shares with you keeps the party it was made for. βοΈ Add to Initiative rolls d20 + each character's initiative bonus; if your players roll their own, type their numbers into the tracker. Tools with one level field use the party's average level, rounded.
πΉ Encounter Builder
Set up the party, add monsters, and see how hard the fight is. Click a monster's name for its full stat block. When it looks right, send it to the Initiative tab.
π₯ The party
βοΈ The fight
No monsters yet. Pick some below, or roll an encounter.
π Monsters
Difficulty uses the XP Budget per Character table from the System Reference Document 5.2 (CC-BY 4.0): each character adds their level's Low, Moderate, and High numbers, and the monsters' XP is spent against them. The warnings under the meter are the Gazette's advice. Monsters and their CR, XP, AC, HP, and Dex come from the System Reference Document 5.1 (CC-BY 4.0).
Rolled encounters never use a monster above the party's level and stop at two creatures per character. Most rolls keep to one group of foes that belong together (goblins with their wolves, a cult with its imps), and the habitat picker keeps the leader to monsters that live there. Every fight gets a scene: where it happens, what the foes are doing, who notices whom, distance, light, the ground, a leader, tactics, morale, a price to parley, and sometimes a twist. Hazard DCs and damage follow the party's level (damage from the SRD 5.1 Damage Severity by Level table); the habitats, groups, and scenes are the Gazette's own. π² New Scene redraws it without touching the monsters. The address bar holds the party and the monsters, so π Copy Link shares the fight. Send to Initiative rolls each monster's initiative with its Dex modifier.
βοΈ Initiative Tracker
Add everyone in the fight, then step through the turns. Click a monster's name for its stat block. It survives a refresh.
Leave Initiative blank to roll d20 + bonus. Several of the same creature are numbered (Goblin 1, Goblin 2β¦) and roll separately. An SRD monster's name brings its stat block (click the name), and fills a blank HP and AC and a bonus left at 0.
No one in the fight yet. Add the party and the monsters above.
The tracker stays in this browser, so a refresh or a closed tab won't lose the fight, and it never leaves your device. πΎ Back up everything to keep it safe.
Order: highest initiative first; ties go to the higher bonus. Type a number in a creature's HP box and press β to damage or + to heal. Conditions are the SRD 5.1 list (CC-BY 4.0); hover one for a summary, or see them all on the Rules page.
πΊ Player View opens the turn order in a second window for the players: the round, whose turn it is, conditions, and health as a word (Healthy, Bloodied, Down), never HP or AC. Creatures show as "Unknown creature A" until you click π Name hidden on their row. It works in this browser on this computer (drag the window to a TV or second screen), with no server and no internet needed.
β³ Progress Clocks
Track anything that builds up over time: the guards growing suspicious, the ritual nearing completion, the flood rising, the rival guild closing in. Click a segment to fill the clock up to it, or the last filled segment to empty it.
β³ Clocks (0)
No clocks yet. Name one above and pick how many segments it has.
A rule of thumb: 4 segments for a quick complication, 6 for a real threat, 8 for a long project, and 12 for a campaign-sized danger. Fill a segment when the party fails, dawdles, or makes noise, and let something happen when the clock is full.
The clocks stay in this browser, so a refresh or a closed tab won't lose them, and they never leave your device. πΎ Back up everything to keep them safe. Click a clock's name to rename it.
πͺ Party Coin Splitter
Count the coins, add what the gems and art will sell for, and split it evenly. Shares come out in gold, silver, and copper.
Coin values follow the System Reference Document 5.1 (CC-BY 4.0): 1 pp = 10 gp, 1 gp = 2 ep = 10 sp = 100 cp. Shares are exact to the copper; the few coppers that won't split evenly go to one party member, picked by the dice.
Names set the party size. The address bar holds the split, so π Copy Link shares it, and the πͺ Split buttons on the Loot and Session Kit pages open it prefilled.
π‘ Downtime Tracker
How long is the break between adventures? Pick each character's lifestyle and what they do with the time, and see what it costs in gold, silver, and copper, plus where they stay and what happens each week.
Lifestyle costs and the crafting, working, researching, and recuperating rules follow the System Reference Document 5.1 (CC-BY 4.0). Lines tagged ruling fill gaps the SRD leaves; carousing, training, and gambling are Gazette house rules with our own tables, and so are the weekly events (turn them off with Week by week).
The party stays in this browser (πΎ back up everything), and the address bar holds it too, so π Copy Link shares it (opening a shared link replaces the party saved here). Up to 8 characters and a year of downtime.