The Beholder's Gazette Β· DM Screen
This layout is empty. Add a card above.
Everything stays in this browser. Clock, table, party, initiative, and notebook cards show the same clocks, tables, party, fight, and notebook as the DM Toolbox and the Worldbuilder, so a change in one shows in the other. Drag a card by its β Ώ grip (or focus the grip and use the arrow keys); β― moves, resizes, changes, or removes it. πΊ marks the cards the players may see: πΊ Player View opens them in a second window that follows along. Players never see stat blocks, HP, AC, DM-only notes, or a monster's name before you reveal it in the initiative tracker. π¨οΈ Print Screen prints every card but dice, in ink, landscape.
Rules cards are short summaries of the System Reference Document 5.1, and stat blocks are from it, by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License.
How the DM Screen works
A DM screen built from cards you pick. There are nine kinds: rules, dice, initiative, the party, progress clocks, your own random tables, notebook entries, monster stat blocks, and notes. Arrange them the way you run a game, save a layout for each campaign, and switch layouts from the menu at the top. Clock, table, party, initiative, and notebook cards share their data with the DM Toolbox and the Worldbuilder, so you only enter things once.
At the table
- Keep the party's AC and passive Perception on one card, next to the conditions nobody remembers.
- Run the fight from the initiative card with the monsters' stat blocks beside it.
- Mark cards πΊ and open Player View on a TV or a second monitor. The players see the turn order and the clocks ticking down. They never see hit points, Armor Class, or the name of the thing you haven't revealed yet.
- Print the layout in landscape and stand it up behind your real screen, or use it instead of one.
Works with
Build fights in the Toolbox's Encounter Builder, keep campaign notes in the Worldbuilder's notebook, look up monsters in the Bestiary, and print the full Rules Quick Reference when one card isn't enough.