πŸ›‘οΈ DM Screen

"What's behind the screen stays behind the screen. Mostly."

Build the screen you wish you owned: the rules you forget, dice, the initiative order, your party's AC and passive Perception, progress clocks, your own random tables, notebook entries, stat blocks, and notes, arranged your way. Save a layout per campaign, put chosen cards on a second screen for the players, or print it as a paper screen.

πŸ›‘οΈ SCREEN DESK: Cardboard wall reports it has "seen things," declines to elaborate  •  🎲 DM's hidden roll of 1 quietly becomes "a 14, actually"  •  πŸ“‹ Players demand to know what is behind the screen; it is snacks  •  πŸ›‘οΈ SCREEN DESK: Cardboard wall reports it has "seen things," declines to elaborate  •  🎲 DM's hidden roll of 1 quietly becomes "a 14, actually"  •  πŸ“‹ Players demand to know what is behind the screen; it is snacks
πŸ“Ί Player View
Add a card:

Everything stays in this browser. Clock, table, party, initiative, and notebook cards show the same clocks, tables, party, fight, and notebook as the DM Toolbox and the Worldbuilder, so a change in one shows in the other. Drag a card by its β Ώ grip (or focus the grip and use the arrow keys); β‹― moves, resizes, changes, or removes it. πŸ“Ί marks the cards the players may see: πŸ“Ί Player View opens them in a second window that follows along. Players never see stat blocks, HP, AC, DM-only notes, or a monster's name before you reveal it in the initiative tracker. πŸ–¨οΈ Print Screen prints every card but dice, in ink, landscape.
Rules cards are short summaries of the System Reference Document 5.1, and stat blocks are from it, by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License.

How the DM Screen works

A DM screen built from cards you pick. There are nine kinds: rules, dice, initiative, the party, progress clocks, your own random tables, notebook entries, monster stat blocks, and notes. Arrange them the way you run a game, save a layout for each campaign, and switch layouts from the menu at the top. Clock, table, party, initiative, and notebook cards share their data with the DM Toolbox and the Worldbuilder, so you only enter things once.

At the table

Works with

Build fights in the Toolbox's Encounter Builder, keep campaign notes in the Worldbuilder's notebook, look up monsters in the Bestiary, and print the full Rules Quick Reference when one card isn't enough.