๐Ÿช Merchant's Row D&D Shop Generator

"Every price is final. Until you roll Persuasion."

Roll a shop with a name, a shopkeeper, and stock priced live from the Realm Market Exchange. Then try to haggle.

๐Ÿช MARKET NEWS: Local merchant declares "going out of business" sale for 31st consecutive year  •  โš’๏ธ Blacksmith denies all swords are "just the same sword, resharpened"  •  ๐Ÿด Mule refuses to be sold, files grievance  •  ๐Ÿ”ฎ Arcane Emporium's return policy now legally a curse  •  ๐Ÿช MARKET NEWS: Local merchant declares "going out of business" sale for 31st consecutive year  •  โš’๏ธ Blacksmith denies all swords are "just the same sword, resharpened"  •  ๐Ÿด Mule refuses to be sold, files grievance  •  ๐Ÿ”ฎ Arcane Emporium's return policy now legally a curse

The shutters creak openโ€ฆ

Prices follow the Realm Market Exchange and move every 15 minutes, so the same shop costs a little more or less later in the session. The current shop is kept in this browser so a refresh won't lose it, and it never leaves your device. ๐Ÿ’พ Back up everything to keep it safe.
The address bar holds the shop's dice seed: ๐Ÿ”— Copy Link shares the same shop and stock (at the prices of the moment, haggle not included), and Back returns to the previous shop.

How the Shop Generator works

Pick a shop type and how well business is going, or leave both on ๐ŸŽฒ. There are fifteen kinds of shop, from the General Store and the Blacksmith & Armorer to the Arcane Emporium, the Curio & Pawn, and the Ship Chandler. Every roll names the shop and puts a keeper behind the counter, with looks, a voice, a trait, a flaw, and a secret, plus what the shop offers, what it buys, what's on sale, and a job if the party thinks to ask. Stock is priced from the Realm Market Exchange. A Humble shop carries less and charges under list price; a Prosperous one carries the expensive things and charges a quarter over.

At the table

Works with

The Market Exchange sets the prices, the NPC Generator rolls the rest of the town, the Loot Generator fills the party's purse first, and the Session Kit rolls a shop together with a rumor, a stranger, and the day's news.