🧰 DM Toolbox D&D Tavern Generator

"A good DM improvises. A great DM has a list."

The sign, the owner, the regulars, the stew, the price of a room, and the trouble brewing in the corner, all in one roll.

🍺 LICENSING NEWS: Guild registers its 400th "Prancing" tavern, begins rationing adjectives  •  πŸ‰ Innkeeper renames establishment "The Dragon's Rest" after dragon refuses to leave  •  βš’οΈ Blacksmith's pun sign ruled "a war crime against swords"  •  🍺 LICENSING NEWS: Guild registers its 400th "Prancing" tavern, begins rationing adjectives  •  πŸ‰ Innkeeper renames establishment "The Dragon's Rest" after dragon refuses to leave  •  βš’οΈ Blacksmith's pun sign ruled "a war crime against swords"
🏷️ Names 🍺 Tavern πŸ“œ Quest πŸ—ΊοΈ Travel 🎲 Dice πŸ—‚οΈ Tables πŸ‘₯ Party πŸ‘Ή Encounter βš”οΈ Initiative ⏳ Clocks πŸͺ™ Split 🏑 Downtime

🍺 Tavern & Inn

A whole tavern in one roll: what kind of place it is and where, the sign and its history, the owner, the staff, and the regulars, the menu and the rooms, a quirk, a house rule, a game, trouble brewing, and a rumor from the bar.

Quality follows the lifestyle levels of the System Reference Document 5.1 (CC-BY 4.0), and so do the prices of ale, wine, bread, cheese, meat, banquets, a day's meals, a night's stay, and stabling. House dishes, drinks, and baths are the Gazette's, priced to match.
Rumors come from the same deck as the Tavern, so you won't hear one twice until the deck runs out. The address bar holds the tavern and its rumor, so πŸ”— Copy Link shares both. A new quality keeps the same owner, staff, regulars, and sign; the kind of place, the menu, the rooms, and the stakes follow the quality.

How the Tavern Generator works

Pick a quality or let the dice choose. The six levels follow the lifestyles of the SRD 5.1, from a squalid dive to an aristocratic inn, and so do the prices of ale, wine, meals, a night's stay, and stabling. Each roll gives you the kind of place and where it stands, the sign and how it got its name, the owner, the staff, and the regulars, the menu and the rooms, a quirk, a house rule, a game the locals play, trouble brewing, and a rumor from the bar. πŸ‘‚ Another Rumor draws the next one from the same deck as the Tavern page. A new quality keeps the same owner and sign and changes the menu, the rooms, and the stakes.

At the table

Works with

Rumors come from the Tavern Rumor Generator's deck, the Name Generator has more tavern names, and the NPC Generator fleshes out anyone at the bar. The Town Generator rolls its taverns here, and the Side Quest Generator has a job for whoever is drinking alone.