πŸ—ΊοΈ Worldbuilder Fantasy World History Generator

"Every world needs a calendar. Mostly so the bards know when to be late."

The ages of the world in one roll, each following from the last, and the ruins, grudges, and relics they left behind.

πŸ“… CALENDAR REFORM: Council adds a thirteenth month, immediately fills it with taxes  •  πŸŒ• Astrologers confirm both moons are "doing something," decline to elaborate  •  πŸŽͺ Village festival committee in third year of dispute over which goat is the Festival Goat  •  β›ͺ Two temples share a wall, a well, and a forty-year feud over the wall and the well  •  πŸ“… CALENDAR REFORM: Council adds a thirteenth month, immediately fills it with taxes  •  πŸŒ• Astrologers confirm both moons are "doing something," decline to elaborate  •  πŸŽͺ Village festival committee in third year of dispute over which goat is the Festival Goat  •  β›ͺ Two temples share a wall, a well, and a forty-year feud over the wall and the well
πŸ“… Calendar β›ͺ Pantheon πŸ›οΈ Factions πŸ“œ History 🏘️ Town 🌳 Families 🏚️ Sites 🌍 Continent πŸ—ΊοΈ Maps πŸ““ Notebook πŸ•ΈοΈ Web

πŸ“œ History & Timeline

The ages of the world in one roll, each following from the last: foundings, empires, golden ages, wars, plagues, falls, and dark ages. Each with who mattered, the faith of the day, and the ruins, grudges, relics, and customs it left behind for the party to find today.

The history tables are the Gazette's own; the people who mattered are named by the Town Square's name tables.
The address bar holds the history, so πŸ”— Copy Link shares it. More ages keeps the ones you have; a new span changes only the years; a new beginning rewrites everything after it.
The ages can name the gods of the Pantheon tab and date the factions of the Factions tab.

How the History Generator works

Pick how many ages, how long the history runs, and how it began. Each age follows from the one before: foundings, empires, golden ages, wars, plagues, falls, and dark ages. Every age names who mattered and the faith of the day, and leaves something behind for the party to find today: ruins, grudges, relics, and customs. More ages keeps the ones you have; a new span changes only the years; a new beginning rewrites everything after it.

At the table

Works with

Ages can name the gods of the Pantheon Generator and date the factions of the Faction Generator. Ruins become sites in the Dungeon Generator, and the Fantasy Calendar gives the world its months and festivals.